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Kitler Dev

Hi, I'm Alok. I turn ideas into playable reality. With 2+ years of experience, I’ve built and published 2 mobile games, 2 PC games, and 3 Unity tools used by other developers. I specialize in clean code, core mechanics, and efficient systems. Let’s build something great.

My Past Work

USM

USM is a Unity asset that solves audio playback problems. It offers advanced features like audio pooling, reference-based API, audio ducking, and more. It’s perfect for any project, whether it’s a small prototype or a large-scale game.

USM is a Unity asset that solves audio playback problems. It offers advanced features like audio pooling, reference-based API, audio ducking, and more. It’s perfect for any project, whether it’s a small prototype or a large-scale game.

USM LITE

USM LITE is a Unity asset that solves audio playback problems. It is a Lite version of USM. It’s perfect for small project and Game Jams Project.

USM is a Unity asset that solves audio playback problems. It offers advanced features like audio pooling, reference-based API, audio ducking, and more. It’s perfect for any project, whether it’s a small prototype or a large-scale game.

Nebulo

Nebulo is a 3D isometric adventure-puzzle game where you must collect glowing fireflies by jumping from one platform to another. And Remember Fireflies can fly away.

Coin Wood

Coin Wood is a 2D dodging game where you avoid falling tree branches, collect coins, and use them to buy power-ups and new skins while aiming for the highest score.

Universal Save System

Universal Save System is a Unity asset that solves saving problems. It can save and load any type of file—whether it’s a GameObject, prefab, or custom file—quickly and easily. It’s one of the best solutions for saving anything in Unity.

Itch.io Page

This Itch.io page features some of my PC games and Unity assets that I’ve created.

GitHub Page

This GitHub page shows some of my game code and asset repositories, so you can see how I make things.

About me

With over 3 years of dedicated experience, I've done more than just learn Unity—I've shipped products. I have a proven track record of taking projects from concept to completion, with 2 mobile games on the Google Play Store, 2 PC games, and 3 published Unity tools that solve real problems for developers.I specialize in building the robust systems that bring games to life: custom editor tools. My focus is on writing clean, documented, and performant code that is easy to maintain and build upon.What I Can Build For You:Rapid Prototyping & MVPsCore Gameplay Mechanics (Movement, Combat, UI, AI)Custom System Implementation (Audio, Saving, Inventory)Unity Editor Tool DevelopmentBug Fixing & OptimizationMy process is collaborative and focused on delivering value. I provide clear communication and reliable results to help you move your project forward.Let's build something great together.

Contact me

Email - [email protected]

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